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Originally Posted by RERomine
Thanks Andy for the information about campaigns. That's what I thought, but wasn't sure.
As for low visibility situations, this is directly out of the online instructions manual:
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Note low visibility (less than 40 hexes or so) means that air strikes are unlikely to be allocated, even if set to a positive number in the preferences screen, as visibility is too low at the airfields for flying that day.
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In campaigns, expect the air allocation to be low to none if vis is low. But the internal code will assign air strikes, then ..
The AI pick also looks at the visibility rating, and if low then it will sometimes
pass on an available air strike,
even if you (or the campaign allocation routine) gave it some even if it had the points at that pass through the loop to buy the strike.
That applies to battle generator games as well. Those are the ones where your air allocation
is used by the AI buy - but even then it might
not take your hint as it thinks it is poor air conditions.
In MBT - it will tend to go more for attack helo flights over fixed wing, if poor visibility.
Andy