Quote:
Originally Posted by Tifone
... in fact the good race vs evil race thing, even if divided in some factions each, makes my "OMGsostereotype" alarm ring and ring and ring... yet I repeat too soon to judge 
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That is another (*SIGH* Yet another on a list of many many many) things that Illwinter did amazingly well. How could anyone create a game using Fantasy, Mythology, Religious material and avoid the concept of good vs bad. Even for an old RPGer like me I cannot feel that nations such as Rlyeh, Ermor, Ctis represent evil. Or that Arcos, Pythium, Marignon, Man represent good. Yes those might be the most likely candidates for such but in thinking about it I am amazed that the end result is not that the game is painting one side or the other as good/evil but it boils down to a "the other guy is always the evil one" feel.
