Quote:
Originally Posted by Alneyan
I can see a pretty straightforward way of allowing spectators in a TCP/IP game, though: just run two instances of the game, one for the actual players, and the other one for the spectators. When a turn runs, have the first game copy its files to the second one.
Does that sound like what you were looking for? I know the game doesn't have those two features in a convenient form, but I think it's possible to get a pretty close approximation with a limited amount of hackery. The hackery itself is easy enough to do, but I'm just not sure if it's going to be good enough for what you have in mind. Let me know 
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EXCELLENT. Yes that would be really easy to setup. Having the post-exec command do the copying.
And Yes lch, there would be some drawbacks. The first one I thought of was that an unscrupulous player could view the files of his enemies. The best option for a lurker is to ask one player if they can get copies of the turn files. I think that for the next mid-to-large game I host I will make the option for emailing turns to multiple addresses.
But what I had in mind was an exhibition game. I think that the IRC crowd could put together a game where the abuses would be few, and allow all of the eager learners lurking here to peek into their actions. It wouldnt be a serious game since there would be too many factors. Such as, there would be too much temptation to discuss everything that we see even while the strategy is in play and possibly give it away to the enemy.