Thread
:
Realistic Artillery Management by a FOO
View Single Post
#
17
November 21st, 2008, 10:20 AM
Cross
Captain
Join Date: Jun 2006
Location: UK / USA
Posts: 895
Thanks: 32
Thanked 282 Times in 123 Posts
Re: Realistic Artillery Management by a FOO
What's wrong with a 'floating artillery strike'? I've used this practice and have assumed it was realistic.
Surely a FOO may plan for a future strike at a specific place, and make sure his guns are sighted in before hand...just waiting for the order to fire.
You have already paid the price of delay, which I assume includes a couple of ranging shots that aren't seen in the game.
You are also taking a risk, as your guns have been committed to shoot at a target location where the enemy haven't even arrived yet.
__________________
Vanilla............................
MoDs
Objective Flag Mod
http://forum.shrapnelgames.com/showthread.php?t=49862
Infantry Mod
http://forum.shrapnelgames.com/showthread.php?t=48024
Vehicle Mod
http://forum.shrapnelgames.com/showthread.php?t=48924
ID Flag Mod
http://forum.shrapnelgames.com/showthread.php?t=48017
Bridge Mod
http://forum.shrapnelgames.com/showthread.php?t=49288
Sound Mod
http://forum.shrapnelgames.com/showt...183#post788183
Cross
View Public Profile
Send a private message to Cross
Find all posts by Cross