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Old November 21st, 2008, 05:31 PM

Aezeal Aezeal is offline
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Default Re: New Nation: Dragons, Magic Incarnate UPDATE

hmmm well the story behind the dragons is that the younger ones could be more easily rallied for the cause and the more poerfull elders need bribing (summoning with gems) and the summons are scalingup to very very powerfull, maybe not THE most powerfull in the game but certainly up there and since there is a varity of them they all have certain nice options, special abilities and resistances (between them I think nearly all special creature commands have been used, the most powerfull having resistances in most catagories with 2 of them 100%) only drawback are not having full slots (which is intended for balance reasons and not going to be changed)

PS basicly not all of the dragons can become a god.. they HAVE an insanely powerfull god of their own ot fight for.. he's just locked away by the pantokrator in ages past. THey can however become very powerfull ... the dragon that existed in the game as pretenders are not of this race... strange shapeshifting abomonations not worthy to be part of this race. (a bit confusing maybe but that is how it is)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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