Re: OT: Making a Game System (part 2)
An odd observation: It seems that by using (stats-reqstats) in a system where you have multiple stats involved, creates a highly abusable problem. Essentially as 'reqstats' climbs, it becomes more and more profitable to only have the minimum in whichever is the primary stat (that you need more of, to wield the weapon), and to push extra points into secondary stats, because you can always get a higher resultant difference, and thus a better contribution to the equation.
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