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Old November 24th, 2008, 04:55 AM

Omnirizon Omnirizon is offline
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Default Re: OT: Making a Game System (part 2)

Quote:
Originally Posted by JimMorrison View Post
An odd observation: It seems that by using (stats-reqstats) in a system where you have multiple stats involved, creates a highly abusable problem. Essentially as 'reqstats' climbs, it becomes more and more profitable to only have the minimum in whichever is the primary stat (that you need more of, to wield the weapon), and to push extra points into secondary stats, because you can always get a higher resultant difference, and thus a better contribution to the equation.
not if you calculate both seperately and then average the result. EDIT: and weight the result

if I wanted to get more exact, I could then weight the calculations in the average, so weapons that have a low dex and high str requirement (like a big maul or something), might also not really benefit from dex much at all, so it could be weighted less. this would of course require assigning all weapons these weights, but in reality I don't think it is that hard since almost every weapon (except very unusual ones) can be classed into a handful of categories in which weightings are shared.

Last edited by Omnirizon; November 24th, 2008 at 05:01 AM..
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