Quote:
Originally Posted by WarrenOzz
Hi All,
Apologies for asking a stupid question. I`ve read the game manual but don`t understand some of the details in the encyclopaedia.
For the PzKW IIIh, I have stats for ACC, Kill, PEN, HEAT, APCR & Range.
The main gun has ammo for HE, AP & Sabot rounds.
Why are there two entires for Kill, PEN and Range??
What exactly does APCR mean and apply to?? Is it constant?? I guess that Sabot rounds rely on velocity to achieve a kill - therefor the further away from the target you are the less chance of a penetration....??
Or are Sabot & APCR different things!?!
Apologies if I`m asking stupid questions but any help with exactly what all these things mean would be appreciated.
This is a great game and I`m addicted!
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See the the Game Guide Game Guide, Encyclopaedia Screen-> see the final 3 paragraphs of that section, and the table titled "weapon". That gives a general description of the 4 AP values a unit can have (HE:AP HEAT APCR) for HE Armour Piercing, HEAT and Sabot and the 2 ranges. Sabot range applies to the sabot round
only, and it may differ from the range used for HE, HEAT & AP ammo.
The game uses "Sabot/HVAP/APCR" interchangeably as a label for the special round No.2 of weapon No.1 of a unit. The ammo will usually have a greater AP value than the normal round. Sabot special rounds will tend to have a longer sabot range than APCR/HVAP, which will be shorter sabot range for a quicker pull-down of AP effectiveness over range. Compare your ammo with a UK 17 pounder for example and you will see that you have APCR/HVAP (which keeps the light alloy wind shield attached to the shell so slows down fast like a shuttlecock) and the British gun has a nice
long range so is firing true APDS and discards the sabot petals at the muzzle.
The AP value for kinetic energy rounds will drop based on how much of the total range has been traversed. A weapon with 20 penetration and 30 range will have very little poke left at 25 hexes, whereas one with 20 pen and 90 range will still have a reasonable amount left at that range.
HEAT is generally a constant, since it is a chemical energy round after all. i.e. basically a bomb.
If you have a query about the game technical data, then the first place to look for "nuts and bolts" descriptions is in the Mobhack help.
Game Options->Help Tab->Mobhack Help
or If Mobhack is running, then use the help menu item or the button on the load page to launch the help file.
Then see Weapons Tab->
Sabot Penetration and the following
Sabot Range paragraphs.
Cheers
Andy
Also - if you don't know what an acronym means then simply typing it into Google usually finds it in a few seconds.
Typing APCR gave a Wikipedia article as result #2, with a précis that looked relevant:
Quote:
The APCR projectile is a core of a high-density hard material such as tungsten carbide surrounded by a full-bore shell of a lighter material (e.g.
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http://en.wikipedia.org/wiki/Shell_(projectile)