Thread: Weapon Stats
View Single Post
  #4  
Old November 25th, 2008, 03:04 AM
gila's Avatar

gila gila is offline
Captain
 
Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
gila is on a distinguished road
Default Re: Weapon Stats

Quote:
Originally Posted by RERomine View Post
Quote:
Originally Posted by WarrenOzz View Post
Hi All,

Apologies for asking a stupid question. I`ve read the game manual but don`t understand some of the details in the encyclopaedia.

For the PzKW IIIh, I have stats for ACC, Kill, PEN, HEAT, APCR & Range.

The main gun has ammo for HE, AP & Sabot rounds.

Why are there two entires for Kill, PEN and Range??

What exactly does APCR mean and apply to?? Is it constant?? I guess that Sabot rounds rely on velocity to achieve a kill - therefor the further away from the target you are the less chance of a penetration....??

Or are Sabot & APCR different things!?!

Apologies if I`m asking stupid questions but any help with exactly what all these things mean would be appreciated.

This is a great game and I`m addicted!
No reason to apologize for asking questions. It's the best way to find things out.

ACC = Accuracy, the higher the number the better.

Kill = The first value is for HE ammo, the second is for AP ammo.

PEN = The first value is armor penetration for HE, second for AP ammo.

HEAT = Armor penetration for HEAT rounds.

APCR = Armor penetration for SABOT rounds. For game purposes APCR is the same as SABOT.

Range = The first number is the maximum range of the weapon. The second number can have different meanings, depending on the type of weapons. It can be a minimum range for indirect fire weapons. If the weapon fires APCR/SABOT rounds, I believe it's the maximum range for that ammo type. Not sure on that one.

APCR/SABOT rounds are tank killing rounds that have a denser core than normal AP rounds, allowing them to penetrate thicker armor. Because of design, they end up traveling at a higher rate of speed than normal AP rounds. Being denser and hitting at a higher speed, they have more kinetic energy and go through more armor.

In reality, SABOT rounds are different than APCR rounds, but the game treats them the same. APCR rounds have have tended to have a tungsten core with a lighter outer shell. The problem with these rounds is they weren't ballistically stable over longer ranges. That's why these rounds would have a lower maximum range. SABOT has an outer sleeve that sheds when the round leaves the gun tube. The projectile flying is like the inner core of an APCR round, but it doesn't have the light outer shell. SABOT rounds are more stable in flight over longer distances.

That's the short answer for stuff. APCR in game terms might actually include other round types as well, but I didn't want to confuse things.
Thanks RERomine,
I remember the board games when you had to do all the modifiers
Anyone else?
Thank gawd! we got computors now

Last edited by gila; November 25th, 2008 at 03:07 AM..
Reply With Quote