Re: New Nation: Dragons, Magic Incarnate V1.00
I thought I finally was going to get somewhere against the Impossibles. While I started near Ermor I got a very defensible position. Tian Chi picked a fight and I killed all his land forces. I had been cranking out temples because of Ry'leh and this soon resulted in a dominion kill on his sea forces.
For some reason Ermor didn't decide to go after me but Agartha did. @#%^@%^ ghosts, the bane of the Dragons! After I finished off Tian Chi I tried to deal with Agartha but I wasn't getting very far, my forces kept routing.
I also find there is a big problem with the PD. The majority of the units you get are "no one", wimpy fighters that move very slowly. My fliers engage at the start, the stupid wrymlings die (the only use I can see for these units is to have lots of units to deter AI attacks.) and the steel dragons fight the battle alone.
While I was trying to deal with this a couple thousand Patela units came across my other border. I had put too much into PD for deterrence (probably why Ermor didn't attack) before discovering that it's actually a liability if I'm defending the province. The final straw was an attack from Agartha that hit maxed PD + over 100 bonebiters. Most decent PD would have stopped the attack alone, with 100 bonebiters it should have been a cakewalk. It was a rout instead.
I also think the dragons need better morale. I've never had this insane rout problem against ghosts with any other race.
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