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Old November 25th, 2008, 05:55 PM

iceboy iceboy is offline
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Default Re: Brain Dead AI Nations

Quote:
Originally Posted by MaxWilson View Post
It depends greatly upon the pretender and scales chosen by the AI in that particular game; I have not noticed EA Arco being unusually weak in my games. Gandalf Parker has run all-AI games to collect statistics on "good" AI nations, but I don't have a link to his results. I believe Mictlan has a reputation for dom-killing itself early on.

You can fix it by using map or mod commands to give AI nations better starting armies and/or pretenders. I presume you're playing on Impossible difficulty; if not, turn it up and see if that fixes it. Also, try using Edi's BI mod. A final idea: play on crowded maps. The AIs which happen to be weak because of poor pretender choices will get eaten by those which are strong, and a "best opponent" should emerge naturally.

-Max
Thanks for the suggestions! Because of the reasons you stated I only play modded nations with modded pretenders. But this only lets you play with a normal ai. This also only lets you play with random ai personality types. I balance all pretenders and scales. I play on a large map that gives them plenty of room for expansion. The problem is certain AI nations never expand. Maybe this is because the random AI personality is on defensive but usually its always the same nations no matter what that suck. Ive tried the BI mod but the AI armies seem to be more quality but much smaller and less competitive. Anyone have any other ideas?
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