Quote:
Originally Posted by Marek_Tucan
But I would not like to be denied the option to shift fire with the advance of my infantry.
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Hi Marek
OK I can do better, how about this,
The game knows if your artillery is targeting a hex in LOS or not, It should also know if the on-map bombardment marker is there or not. What you could do for each artillery peice is make the blue arrowed 'shift button' conditional(visible) depending on wether the target is in LOS or not and wether the bombardment marker is there or not.
So if the hex you want to target isnt in LOS then,
You have the blue arrowed 'shift fire' buttons visible -only- while the Artillery target hex marker -hasnt- appeared on the map. So as soon as you plot the strike into the same hex it fell in before, because its out of LOS you lose your shift fire button, until the next turn.
(You also need to change the delay for targeting the same hex from 0.1 to 0.0 so no rounds "carry over" into the next turn.)
This means you can still keep firing turn after turn without any delay in hexes out of LOS but you cant walk the bombardment marker onto the exact hex you want. So unobserved fire becomes what it should be inaccurate, but in the ball park.
LOS firing remains unchanged.
(alternately just remove enemy artilleries smoke signatures)
Best Regards Chuck.