Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
I think as djo said having a small map is really important. A large map not only causes much more micromanagement as the game drags on, it delays the time until AARs get interactive. Then there is the fact that if the stories revolves around particular commanders, the bigger the map the more there are and the less actually important they are. In particular a random map seems a bit counter to a RP game given how generic they look.
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