Re: New Nation: Dragons, Magic Incarnate V1.00
I think the "Morale" issue with the wyrmlings, especially as PD, is that with their size, their relatively low defense, and their lack of a shield - they will all spread out around the enemy on turn 1, then get horribly slaughtered. Then that portion of the PD routs, and thus puts the entire battle in jeopardy of routing.
I might suggest removing the Flight from wyrmlings, as they haven't matured enough to achieve sustained flight? It may actually make them more useful then, as they will at least stay clumped together.
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