Re: Half-track Passenger casualties
It does seem higher than usual, but on a track that takes damage, do the passengers take casualties if the track isn't killed? I don't recall if they do or not, but I know it's possible to get a penetrating hit on a track that doesn't hit anything vital because of the volume of space in a track without vitals. Basically a through and through shot, in one side and out the other. With an empty track, it will need some body work, but otherwise funtions fine. Now if there are passengers in the back, it would be a bit rough on them.
The point being, if tracks take damaging hits that don't hurt the passengers and then they take higher than usual casualties on a kill, doesn't it balance out? I get lots of tracks that take damage, but I've never gotten the passengers out to take a head count afterwards.
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