Re: New Nation: Dragons, Magic Incarnate V1.00
The wyrmlings give the illusion of not flying, as iirc they move along the ground in combat instead of leaping suddenly where they want to go.
I am not sure I agree about strengthening wyrmlings, or about removing them from the PD. In the sense they're currently being used in, they're not supposed to be meaningful as province defense, they're what's being protected. That being the case, making them unable to fly and reducing their ap would probably be a good idea. Removing them from the PD just means they won't ever be used, because they're too expensive and fragile to be used as chaff and will underperform even unshielded militia. You also don't really need chaff with the dragons, generally speaking. But making them much stronger would not be a good idea, they're not really much weaker as it is than a venemous dragon in melee, and those cost twice as much.
I also am not sure that the dragons need higher morale, per say. I have had problems with summoned dragons routing due to fear spam even when I gave one the helmet that increases morale. But it hasn't been as bad on my armies. Maybe loren has been getting more ghosts than me, but my experience has been that the dragons win battles too fast for fear to usually be an issue. And if it is possible for it to be an issue maybe that's not so bad.
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