Re: Artifacts Forgery (starting soon)
It looks like for whatever reason, my version of the combat isn't factoring in the protection of the golem. Example from the debug: samurai hits with lance, does 24 damage, and the golem takes the entire 24. Perhaps this is the cause of the replay bug?
26313 striking with weapon Lance. att21 def19
hitloc Samurai Cavalry strikes Golem wl4 diff-1 -> 3
hitunit 26313 492 dmg24 spec-2011168768 ba3
damage 24 on Golem, spec0x88200000 ba3
hitunit 492 26313 dmg4 spec135296 ba1
spec_mr pen 11 mr 10 (unr 492 vic 26313 dmg 66 eff 4)
resisted
|