Re: Chronicles: Signup and Actual game-things
Considering that people have often complained about 24 hour forced turns we might want it longer. A 24 hour turnaround does work well but after all, those were games where all you had to do was plan your moves and turn them in. If we allow one day to make your move, and then another day or two or more to get antsy thinking about the game then maybe it will help draw out the AAR writing we are hoping for.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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