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Old May 30th, 2002, 08:07 AM

Shadowstar Shadowstar is offline
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Default Re: Solar Vicinity beta v0.8

Quote:
Originally posted by Captain Kwok:
I wouldn't mind using a robo-miner around one of your planets like Jupiter - it would generate literally 25000 resources per turn from all of the planetoids located there...
It's kinda realistic when you think about what those robo-miners are capable of. Although most of those moons are worthless and would be mined out quickly, limiting the length of time you could sustain such a huge benefit. Think about what you could do if you converted 10 of Jupiter's moons into spaceship parts! Heh Heh...

I've found that this mod works well with Derek's Mod and the Proportions rules set. Of course, I find those particular mods fairly realistic and my map is designed to be realistic so I'm probably biased.

Another frighteningly realistic thing to consider is that, as far as science knows, the Solar System is highly unusual, and generally speaking, exceedingly valuable in a number of ways compared to the rest of the known universe. In the game with my map, Sol would be a valuable system. This will invite an increased amount of attention and its central position with many warp points could turn it into the central key position in a major intergalactic war. Now, if the Solar System is as valuable in real life as we think it is, and is as valuable as it is in this map, and there's other intelligent lifeforms out there, all those sci-fi movies about alien invaders may not end up being so far from the truth.

Heh, heh...

[ May 30, 2002, 07:16: Message edited by: Shadowstar ]
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