Re: Magic Site Idea Thread
Ah, yes, you had that weird security stuff. Do you have access to Dom3's modding pdf? I guess not.
New units:
#newmonster 3110
#copystats 459
#copyspr 459
#name "Foul Spawn"
#gcost 9
#end
New sites:
#newsite 906
#name "Circle of the Dripping Skull"
#path 7
#level 4
#loc 2
#rarity 2 (0 - common, 1 - uncommon, 2 - rare)
#com 785 -- gygja
#gems 5 1
#gems 6 1
#end
#newsite 903
#name "Throne of Wild Magic"
#path 0
#level 4
#loc 17119
#rarity 1
#gems 0 2
#gems 1 1
#gems 2 1
#gems 3 1
#end
0-7 Fire, Air, Water, Earth, Astral, Death, Nature, Blood
8 Holy
#gold, #res, #mon, #com
#incscale increases NEGATIVE scales: 0 Turmoil, 1 Sloth, 2 Cold, 3 Death, 4 Misfortune, 5 Drain
#decscale decreasis negative -> increases POSITIVE scales: 0 order, 1 production, 2 heat, 3 growth, 4 Luck, 5 Magic
You need a list of locmasks before you can do the terrains, but I'm afraid I can't give them right now. They would be easy to add afterwards if you just list the terrains you'd like the sites to appear in.
#loc [value], 1=plains, 2=forest... and so on for mountain, waste, sea, cave, coastal, farm, deep sea, and unique, probably not in that order.
Last edited by Endoperez; December 4th, 2008 at 05:42 AM..
|