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Old December 4th, 2008, 06:28 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Spells that allowed summons to bolster an other player's/indy province

Quote:
Originally Posted by Dectilon View Post
Well... What use does the Naiad and Freak Lord have? The *****queen? The Lich? The Mother of Monsters?
Ive taken all of those for rpg purposes. And I have used them in scenario maps where appropriate.

The upcoming game of Chronicles might see some use of such gods since the purpose of the game is more AAR (role-play writing about the game) than it is the winning.

Quote:
And perhaps up the movement speed of magical projectiles. When you have 10 mages per side in a battle it takes quite some time for those Storm of Thorn's to land : P
You might try running Dom3 with some of the switches. Such as..
--partamount X Max nbr of particles 0-8 (0=none, 4=default, 8=max)
--noarcade Don't draw floating damage numbers
--renderpath X Use different optimizations 0-1 (0=good for low mem cards)
-x --fastgrx Faster graphics (use 3 times for best performance (-xxx))

A list is available here...
http://www.dom3minions.com/docs/CommandLine.txt

Quote:
Another thing I'd really, really want to see is to have the sound looked over. Some sound effects are just unnecessarily loud (especially since they "stack"). Some hurt even from just one unit shrieking (HYDRA!).
There are some user-made packages which change some of the sound files. I dont remember hydra but I know that the elephant trumpet and the girls screams were modified if you install their changes.
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Last edited by Gandalf Parker; December 4th, 2008 at 06:31 PM..
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