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Old December 4th, 2008, 08:59 PM
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Darkwind Darkwind is offline
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Default Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

First of all, a quick idea at what a Pirian's stats might be:
Code:
Pirian
10 AP, mapmove 1 or 2, size 2
11 attack, 9 defense, 11 precision (they'd be fairly good at throwing around fireballs)
11 HP, 11 strength, 5 protection (they don't have armor, they have poor defense, incredibly low protection would be icing on the cake of pain)
11 MR
10 morale
3 encumbrance
weapons: fireball, fire touch or somesuch
fireshield 10?, heat 5?, maybe #iceprot -1
50 poison resistance, 100 fire
Code:
Trueblood
9 AP, mapmove 1 or 2, size 3
12 attack, 10 defense, 12 precision
13 HP, 12 strength, 7 protection)
12 MR
11 morale
2 encumbrance
weapons: greater fireball, greater fire touch or somesuch
fireshield 12?, heat 6?, maybe #iceprot -1
50 poison resistance, 100 fire, 10 cold (as said before, their heat is going to melt some of the stuff before it gets there)
Code:
Firstblood
12 AP, mapmove 2, size 4
14 attack, 11 defense, 14 precision
25 HP, 15 strength, 11 protection
14 MR
12 morale
1 encumbrance
weapons: Greater Starburst (basically a big version of the AP non-fire attack), ultra fire touch or somesuch
fireshield 20?, heat 10? (these guys are epic heat-producers), maybe #iceprot -2
75 poison resistance, 100 fire, 25 cold (as said before, their heat is going to melt some of the stuff before it gets there)
So it's sort of an ascending order. The meh Pirians, the cool Truebloods, and the thuggable (at the least; the Firstbloods will probably all be a lot stronger due to being more awesome in general than the usual Firstblood who is already awesome) Firstbloods.

Feedback is welcome. I tried to make the Pirians okay (ie, not overpowering, but not weak either), the Truebloods great (ie, they have a higher resource/gold cost and deserve it), and the Firstbloods made of awesome and win (they'll be mid or high-level summons, capable of thugging out and maybe even SC status). Feel free to tell me why they are not what I meant them to be.

Edit: It's sort of only of all. I meant to reply to your post rdonj, but got a little carried away I guess. An AP normal attack sounds great, actually. I'll probably end up making it sacred (maybe both a Pirian version and a more powerful Trueblood version). I wanted miscellaneous slots since at least the Firstbloods were meant to be nice thugs/SCs, while the Truebloods could probably qualify as a thug (some of them, at least).

Doubleedit: Changed a couple things. More encumbrance for Pirians, more precision for Firstblood. Also changed my mind about Starburst (it's Greater for a reason).

Last edited by Darkwind; December 4th, 2008 at 09:12 PM.. Reason: forgot something
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