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Spells that allowed summons to bolster an other player's/indy province
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December 4th, 2008, 11:15 PM
rdonj
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Re: Spells that allowed summons to bolster an other player's/indy province
I might take -3 in one or two things, but even as ermor I wouldn't take -3 to all scales. I would want probably luck 3 and neutral magic.
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