Re: Spells that allowed summons to bolster an other player's/indy province
I rarely if ever play with less than 2 positive Luck on *any* Nation, no matter the scales. I'd frankly find very useful a mod that gave every Nation in the game an immobile, unteleportable, 100% bad event negator, so that I wouldn't have to worry about losing my temple or lab in my Capital.
That's the primary reason I take Luck 2 or 3, but sadly it's reason enough to do it every time.
__________________
You've sailed off the edge of the map--here there be badgers!
|