Re: Bug Thread: Discussion
Bug using gems against PD when mayusegems is initially 0:
I had a battle against PD, where my commander was loaded up with a couple nature gems (I was expecting something more).
So, he didn't cast the spells he was scripted for, I checked the debug log, and I see (mayusegems 0). No mystery there.
My army proceeds to trash the PD, the infantry runs away, and there's just archers left shooting at me still. My mage lets off some buffs, etc, and then ... Swarm! My army had taken very minimal losses, just engaged the archers, there were no new enemy summons on the field, but I check the debug log and for some reason I see for my casters (mayusegems 1). It toggled on in turn 8 of the battle.
Is this a known problem?
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