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Old December 5th, 2008, 05:44 AM

chuckfourth chuckfourth is offline
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Default Re: Carry Capacity for Jeep, Kuebelwagen, etc.

Hi Imp
To me the question isnt how many men can you fit on a vehicle its about how do the carry capacities affect game play.
The British in (early) North Africa had no APCs there infantry travelled in trucks. However because you can load a 13 man squad onto any of the Crusader tanks the lack of APCs isnt a problem because you just load you infantry onto the tanks. Which the British didnt do.
Giving tanks a carry capacity big enough to carry the standard infantry squad (13 or so) is coding for the exception not the general rule which is why I dont like it.

There are two ways to code the general rule, either make tank carrying capacities less that a full infantry squad say 8 or so. Or make it expensive in terms of casualties if the tank is hit. There is after all no better target than tank riders, An infantry squad is spread out over 50 sq. metres, a gun crew is at least on the the ground and hopefully has cover near by. Tank riders are over a metre in the air in a tight little ball, and not seeing much at 50 mph. They have some cover from the turret but this is only to the front, from the side rear and above they remain the ideal target. I think that the casualty rate for tank riders should be the highest in the game which it currently isnt.
So giving tanks high carying capacities and not penalising the riders much if they are hit means that every nation uses them, Id like to see them restricted to Russia who really did use them.
ALso dont forget when you hit the ground running, you've got 20 kilos of pack a rifle in yours arms and maybe a tripod or something just as clunky and heavy.
And
Unlike infantry tank riders are a actually a better target when stationary.
Best Regards Chuck.
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