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Old May 28th, 2002, 02:36 AM
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Default Re: Stellar Balance Mod

There is a very usefull and educational thread somewhere down this forum called like "Shield, Armor and Danage - FAQ". It may be useful to bump it time after time. It was explained that there is a quirk how SE IV allocates damage. In sort, consider this scenari: Ship with scattering armor is hit first by normal weapon, for example large mounted PPB and get 90 points of damage to its armor. Next, it is hit by shard cannon for 30 damage. Result is bizzare: armor is miracuosly healed but all 90+30 damage is transfered inside the ship ! This bizzare phenomena makes shard cannons much more dangerous than you might think. Just make sure to spread out different weapons in your ship design !

P.S. It is possible that MM changed how it works, I did't pay full attention.
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