Re: Spells that allowed summons to bolster an other player's/indy province
Yes, in water the water nations arent affected by temp scales. So you can set yourself up powerfully in the water with a major detriment to any land nations which try to push you out.
On the other hand, with land nations I often take a point in temp. In that case Im hoping to never fight within my own dominion but always be doing combat outside of it trying to push my territory further.
If I remember, with Dom2 I was able to get all 4's and a few 9's for bless affects. I would have to experiment with that again. That can be quite a boost in a small-map blitz game if you are determined to keep expanding beyond your dominion. Taking low dominion helps too to keep your candles from catching up to your front armies.
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