Quote:
Originally Posted by vfb
Bug using gems against PD when mayusegems is initially 0:
I had a battle against PD, where my commander was loaded up with a couple nature gems (I was expecting something more).
So, he didn't cast the spells he was scripted for, I checked the debug log, and I see (mayusegems 0). No mystery there.
My army proceeds to trash the PD, the infantry runs away, and there's just archers left shooting at me still. My mage lets off some buffs, etc, and then ... Swarm! My army had taken very minimal losses, just engaged the archers, there were no new enemy summons on the field, but I check the debug log and for some reason I see for my casters (mayusegems 1). It toggled on in turn 8 of the battle.
Is this a known problem?
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I believe I've seen this problem before as well. Battles where my mages don't use the gems they were scripted to use then use the gems later on, even when I'm in a winning battle. The worse part is that they are always spells I would never bother casting.
Also, I'm not sure how the opposition is weighed to determine when to use gems or when not to, but it appears that a lone black servant with almost no gear and scripted to retreat can cause all my mages to use gems. This is rather annoying as the unit presents no threat to my army, even if it were to attack rather then flee.