Thread: Thanks Andy
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Old December 5th, 2008, 07:08 PM
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Default Re: Thanks Andy

Quote:
Originally Posted by PanzerBob View Post
Good day,
Sounds like a lot of hard interesting work. (Trying to look like I'm not growling)Could we please have at least a peek!??!
Bob out
Hello. Ran out of time on the last post... Yes, the workload seems to be heavy but once in awhile by avoiding doing too much I come across simple solutions. Like, using Fred's SHP editor. I can grab any map, make sure it is in the right zoom and place it in an SHP file. I then use Fred's MBT/WW2 Map Editor to place that SHP map image into a game map. I then open the game and go about making the kinds of edits hex by hex that I cannot otherwise do easily in the Game Map Editor/ or any of Fred's SP- /Scen Editor or/Map or/SHP Editor or/Map or Scenario Converting Editors....

By modular reasoning I can then make maps of otherwise exceedingly large areas (Ardennes-East Front) in any weather and in of 6 (hexagon) alignments thus allowing for attacks from and N-S direction - attacking players option; with town and village maps down to the 40 yard hex distance of the game.

For the moment though putting a camera in the game and supporting the 2D or 3D point of view -player's option; with sunset vistas (What else?! Shaders and Open GL plus any late editions SGI made to their SHP file type (if it goes open source that is))...

So, busy busy busy, but once done I will make myself a nice on map villa and watch the sun go down and eat fish from the cool glacier fed stream (while Canada has some that is ...ahahaha).

DVCC
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