Quote:
Originally Posted by Micah
I think the gem use starts because the mage's fatigue gets high and he doesn't want to drop unconscious when the battle takes a few turns, even when the opposition is outmatched. Still buggy, but that might be the root of the problem. Just a thought.
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Thanks, if I have the same situation I'll try scripting my casts, followed by "Stay Behind" instead of "Cast Spells", and see how that goes. I'm hoping the mage might just decide to do nothing instead of burn gems.