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Old December 6th, 2008, 03:24 AM
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Default Re: MA Ulm Pretender

I did say I'm still experimenting. I know there are problems. I'd love to take Luck, for the gems, but when I try Ulm without Order, I have hard time getting extra forts up, the rainbow is needed in early game to boost research and look for gems, and you just don't have points for everything. It could work great - or not. I haven't tried it out in MP.


Ulm NEEDS Blood and Blood Stones. With just Boots, vanilla Master Smiths are E3F1, or E4F1 with Earthpower. Blood Stones give EVERY Smith Petrify, and at the same time "clamming", each item forged with 50% forge bonus! Not to mention that if you can spare 50 Nature gems, you can do the same for Fever Fetishes.
The pretender only needs to gather 50 slaves. After that, you empower a young Master Smith once, and your pretender won't need to bloodhunt ever again. I takes several turns even when I'm recruiting Scouts to do supplementary bloodhunting, but Blood Stones are too good to miss, and you'll need lots of slaves to empower the smiths unless you spend the design points and pretender time to forge boosters.
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