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Old December 6th, 2008, 09:44 AM

RT-Baseman RT-Baseman is offline
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Default Re: Betio Island, November 20-23, 1943

Quote:
Originally Posted by iCaMpWiThAWP View Post
Good scenario, but there are too many units, im used to handle a battalion or less, but that looks like waaay more D:, a few problems with the BBs, guns, instead of making 4 turrets with 2 guns each, you should make 2 turrets with 4guns each to prevent players form being able to pound every single inch of the island, and whats the shallow water line doing there? you want a coral reef?
Hi,

thanks for your comments! Indeed it is a huge scenario (like scenarion 323). You are in command of 24 companys of Marines and supporting troops. Playable are 430 units (without bombardment units); this includes 80 transportation units, which must "only" moved on the map to unload troops and the way back. It's only a scenarion for long afternoons/nights.

As wrote earlier, my opinion was to design a scenarion as near as possible to the historical given facts. Maybe a campaign was the better solution? What do you think?

Yes, i had problems with the BB turrets (wrote in topic 4). You have any idea to chance the number of guns? The 16in and 14in are not selectable in November 1943.

The shallow water line represents the riff around Betio. In scenario #49 you'll find land hexes around the island to make it impassable for LVTP's. This is one way to simulate it and force the player to unload his troop from the Transport units at this point. In my scenario the marines (wave 4 - 6) start without transports at the riff. I think the aproach of the LVTP's wasn't a necessary gameplay benefit and the problems in real occured after the riff was reached. Without land filled hexes the following waves are able to move over the reef with there landing crafts because of high tide.

Greetings

Chris
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