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Old December 6th, 2008, 10:14 AM
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Default Re: AI unable to build big army (>25000 pts)

Quote:
Originally Posted by francoisD View Post
thx for the tips andy,


so currently the only way to play a balanced game is to reduced the size of your core.
ok whith small battles, but this is sade because the game engine can handle much more
......and if pigs had wings they could fly.

First, go and count all the scenarios, then count all the scenarios contained in all the campaigns in the game, then, go to the various scenario depots and count all the third party scenarios built for the game. Add to that every save game anybody might have in their files that is still being played or might be played in the future

Now remember that number while I explain something

Yes, the game will handle more. Much more. We've seen battles on 200x160 maps with attackers getting 1500 units. It's quite a sight to see. The save game .dat file was 11 MB

Now consider that number I asked you to remember because that is the number of scenarios, campaigns and save games that will be totally and utterly unplayable because of the way the dat files for every one of those collected and then reads that information will be quite a bit different than the way an EXE with expanded units and formations collects and reads information

OK?

Now do you understand why this is not going to happen ?

We provided the maximum points the code will allow so accommodate people who might like to play a game with hordes of King Tigers and Stalin's. The realistic number of points based on what the OOB's can actually provide is much lower. The only practical solution to prevent people from bumping into these problems is to reduce the points allowed and we are not going to do that so now you know where the limits are, live within them. There is NO way to increase the number of units and formations without screwing up thousands of hours work with scenarios and campaigns and although it would be possible to write a programme that would do this it would still mean every third party scenario would be screwed but ( and we know this well from past experience ) EVERY scenario and campaign in the game would have to be completely checked and re-issued. Hundreds of hours of work for something only a very small percengate of players would ever try

That wouldn't happen even if I thought it was a great idea.

Don
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