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Originally Posted by Endoperez
Quote:
Originally Posted by Omnirizon
My current idea is to pull some dominions nations into this setting. Since there will be no dom4, it isn't like there is any danger of awkwardly overlapping; there's a little room for creative license.
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Can you actually do this? Have you read the copyright/trademark thread (which start as discussion about releasing source code of Dom3 if it becomes obsolete)?
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unless they've copyrighted history and mythology, of course I can. all concepts used are history and myths, down to the names themselves. The Monkey people of Bandar Log, and the _name_ Bandar Log as the name associated with the monkey people, is itself actually taken from another classic narrative: The Jungle Book. The whole 'Mount Kailasa' narrative, and even what a 'Markata' is, and the 'demonic' nation of Lanka. These are all things drawn almost wholesale from actual history and mythology. Saying I couldn't use them would be like saying there is a University of KO teaching classic literature, mythology, and folklore and that NO one can use the mythology and folklore it teaches, that it owns it. The mass majority of the content in Dominions is public domain.
All dominions has done is placed this content in a war game setting with a particular game system that it can claim as its own. there are no unique characters and only some very loose unique storylines with some unique units. however part of the whole point of this '4th age' is to move into a new type of game in a new time setting were I would be outside of the unique portions of the dominions system and narratives and free to simply draw upon the bricolage of history and myth it has already used. I wouldn't use unit names or descriptions because they would be unapplicable to my game. I'm simply imagining with the same historical and mythological content that Dominions has already imagined upon, but in new settings, namley the 16th-17th centuries. I'm not using descriptions, the system, nor the images. Outside of that, dominions doesn't have much unique content, not even its name associations. Only a very unique concept that using and staying close to open content like history and mythology can create an engaging world. But such a concept itself isn't really copyrightable.