Re: Why magic paths are like mod Nations.
While it is currently impossible to add new paths, I propose that it become possible.
They're not exactly alike, but there are, however, similarities. Including mechanical ones. When we create new Nations, we make choices about the mechanics of that Nation. Hp, movement, att and def, etc. All those things are mechanics that we alter, in order to create something new. Now if you mean the AI, I don't know how hard it would be to get it to accept a new path, but there are already 9 magic paths (including Holiness) in the game, so maybe not all that difficult?
The UI for selecting Nations at the beginning of the game is alterable, by the choices we make when we make a new game. So it's not impossible that the UI for magic paths could become alterable, as well.
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