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Old December 7th, 2008, 04:23 PM
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Endoperez Endoperez is offline
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Default Re: Why magic paths are like mod Nations.

Quote:
Originally Posted by HoneyBadger View Post
Endoperez--you can pick those apart all you want, it took me less than 2 minutes to come up with each one I can guarantee, however, that with time and effort, I could make each one unique against all the paths we currently have in the game.
I think I actually did describe how Metal and Mentalism magics could replace two existing paths, and described how Animism could be implemented, and said that I'd play a Five Elements conversion. I'm with you there, the paths could be made unique. I just don't think it will ever happen.
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