Re: Why magic paths are like mod Nations.
Other sources of magic might include (with better names, ofcourse): Enlightenment/Nirvana, Time and the turning of the seasons, Communication (we already have musical magic in the game, and the game itself is about the power of myth and storytelling. Add to that the power of words.), Blasphemy (the opposite of holy magic), and Emotions (love, hate, war, desire, despair, etc.).
Ofcourse, the schools themselves could be added to, as well, but schools filter the raw power itself into what you *do* with that power. They aren't the sources of power, just the specific engine the power turns.
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