Re: Why magic paths are like mod Nations.
Honestly, if we didn't already have multiple excellent mod Nations, if we didn't already have those tools, and I suggested that Nations be moddable, I suspect I'd be getting the same overly conservative, under-imaginative arguments.
I'm not trying to offend anyone, but half of my rebuttals are boiling down to "please actually read and consider for a moment what I've actually said so far".
__________________
You've sailed off the edge of the map--here there be badgers!
|