Re: Why magic paths are like mod Nations.
I disagree that it's as big as you seem to think and imply that it is. The same thing I'm suggesting has already been done a total of 9 times. So it's something that can indeed be done, and done often enough that the process itself fails to disrupt the game. And, to put it another way, if someone were to remove Blood from the game, would that really destroy the balance of the game, for those Nations that don't use blood? Sure, it can be a useful path, but unless you're Mictlan or Lanka, the absense wouldn't exactly cause the game to become unplayable.
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Last edited by HoneyBadger; December 7th, 2008 at 07:39 PM..
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