Re: Why magic paths are like mod Nations.
Well, yes, making the AI work with the new paths would just be a part of the whole "This would require help from the Devs." statement that seems to be throwing everyone off so badly. Is there some sort of psychic block in place here? I didn't think this idea, that we can't actually do this now, was so darned hard to grasp.
We can't do this now. That's why I'm suggesting it be altered to another state in which we could. If we could now, I'd just do it.
And yes, there are other things that I wouldn't mind seeing JK spend his time on, and fortresses is a good example of that, but having only 8 blesses, several of which aren't very good for almost every Nation, is a big deal.
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