Re: Why magic paths are like mod Nations.
I honestly can't see equating expanding the magic screen with "divine intervention". For all we know, it's as simple as adding a few lines of code and a sprite at the end. Not necessarily major at all. It's a computer, after all, and one could potentially just scroll the page down = All the room in the world!
Now the "themes" you're talking about sound a lot more like wishful thinking than anything I'm suggesting. Plus, it would require the Devs going backwards to Dom2.
You do realize that your idea would require entirely new mechanics not currently present in any way, shape, or form, to the current game, while mine only ask that we be able to more robustly mod what's already present, and already atleast semi-moddable?
__________________
You've sailed off the edge of the map--here there be badgers!
Last edited by HoneyBadger; December 8th, 2008 at 12:13 AM..
|