Re: DAR: Sicily
Turn 0 (Prep Fire)
I don't normally enter anything for the prep fire phase, but it was eventful. It didn't take long to find out if the enemy had aircraft. I was hit by two P-38s, one jug(P-47) and one P-39. They scored well, but none will be back. They hit my core tank company with no effect, one of my SPA batteries with considerable effect and one of my panzer grenadier companies. The SPAs in the battery were all damaged, with one destroyed. The grenadiers' headquarters section was hit destroying two support tracks and immobilizing two transport tracks. At least I have a couple of empty tracks that I can pick those squads up in. Of the four enemy planes that attacked, two were shot down and the other two damaged. They will likely have one P-47 and one P-39 left and possibly more sections uncommitted as of yet. The enemy artillery was ineffective while mine laid smoke. My smoke screen will be short since one battery involve was pretty much knocked out.
Casualties
Friendly: Two SdKfz 251/9 tracks destroyed, one PzH 18m Hummel destroyed.
Enemy: One P-47 and one P-39 destroyed.
I've attached my save before starting if anyone is interested. There really isn't any good way to set up, other than to avoid roads. The AI really likes to pound them and this time wasn't any different. I usually keep my units grouped together, with multiple units in a hex, for organizational purposes. If they hit the hex with artillery, they will do a lot of damage, but with them clustered together, it leaves more empty hexes for the enemy to drop artillery in that doesn't do any damage at all. Against aircraft, being more dispersed does help. I could have minimized my damage against them by spreading out, but the AI doesn't always use aircraft, but they will ALWAYS have artillery. Out of 37 campaign battles, this is the first time the AI has hit me with aircraft during the prep fire phase.
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