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Old December 8th, 2008, 10:20 AM
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Default Re: AI unable to build big army (>25000 pts)

Quote:
Originally Posted by francoisD View Post
he guys,

i think you totally misunderstood my messages. i never ever asked to increase the total number of units per side in the game (500). i already think that 750 units (250 for me and 500 for the AI) is large enough and sometimes even become borrowing when i have to move several dozens of units in a turn...

i simply ask to make the Ai buy more expensive units if with its usual pattern of purchase, it will not come close to its total allowance of points (let say 40k pts) for the big battles...

i think that this is a sensible proposition that does not question all the previous hard works worth hundreds of thousands of hours ...

you can critize my request to be able to play with a german core worth 12000 pts and say its unreasonable, but focus on your critics.

i still wonder why it is possible to play with americans, british russians with armies worth 30000 pts with no problem, because they will finish as attackers, but not with the germans, because they will finish as defenders.

i do think this is a (minor) problem with the game.
But I did try simply buying the 30 tank Russian heavy tank battalion every pass through the AI buy loop. It made little difference to the total buy points expended. About 32K points went up to about 35K points. The limit was the 500 units, as our experiments proved. With 1500 units a side, and a 650 formation limit then the WW2 Russians could actually buy 65K points.

IS-2 cost about 97 points. Even if you manually bought 499 of them, that would only be 48K points. Shermans cost about 80, fireflies about 100. The only other tank the allies have that can cost that much is Centurion and Pershing and very few arrived of those. A Panther costs nearly 130 points for 70 experience. A king Tiger costs 214. The German can run out of points fleet buying those!.

Most WW2 armies will only buy about 30-32K points with the normal AI mix of units (infantry, arty, and tanks).
(Easily checked - assign 65K max points, set player 1 as russian (or whoever you are interested in) and computer buy for an assault. In the deployment screen go to the HQ menu where the No. of formations, units and the points spent is displayed).

The problem is that the Germans have the ability to buy hugely expensive toys. The Allies have no access to 130 and 200 point tanks. So it is easy for a German player to unbalance things if he fleet buys expensive "cats". As Don said - just try to avoid building a very expensive core if you want the enemy to have a chance to meet it. The game is meant to be played with a historical battalion sized force, say a tank company and 2 of infantry with a few support troops.

Or simply play allied campaigns with the Nazis as the enemy - they will be in defence at the end in the main. Which is the best route for interesting games IMHO as then the AI has the force that is able to counter everything you can buy (provided you do not go T34/KV crazy in 1941 if playing Russian).

Cheers
Andy
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