Re: MegaVanilla "lets play chess" mod
No gandalf you'd not need to cover all..
I've got a new proposition for the mages
4 mages with 2/2 magic skills (together covering all paths, but of course not all combinations... which isn't a problem at all since you both play with the same options.. even if you'd only have a lever 3 earth mage and a level 3 water mage it would be fair.. but 4 mages covering all paths might be nicer.
AND 4 old age (except maybe for the nature mage)cap only mages with 3/3 with DIFFERENT matching paths. So all paths would end up teamed with 2 others.. which should cover most (not all but most) spells options and forge options since some combo's are very rare while others more common (and those should be used)
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|