Re: Why magic paths are like mod Nations.
... you know, I would appretiate some sort of path modding commands.
One idea that occured to me a while ago is that death magic should work somewhat akin to blood magic. Since modding it so that it uses corpses instead of gems straight off is impossible, I was thinking that if I could make some spell akin to raven feast (albeit very cheap and working on same province) avaiable early on, and force necromancers to go around with moving mages to cast that spell in every province with corpses to get a few gems. (Or, alternatively, pillage a province of your choosing to get the corpses and the subseçuent gems more çuickly)
Goes without saying that death magic gem sites rate would need to go down...
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