Re: DAR: Sicily
Turn 10
Most of the mines have been cleared on hill 4 and I'm trying to push my engineers and SS panzer grenadiers forward. There are enemy units around covering the top of the hill with fire, however. Another 57mm ATG has been found on the back side of the hill as well as a 50 caliber HMG team. I put fire on both, but didn't neutralize them yet. I'm still dealing with the enemy squad South of the hill, but small arms fire, support from three Tigers and artillery roughed them up pretty good. A platoon of enemy Shermans opened up on one of my Tigers as well from 500-750m. Not a good move. Three of the four Shermans were destroyed, but the did manage to destroy an empty track. It had just dropped off two MG-42 teams. Enemy artillery started coming in on the hill, disrupting activities of my engineers. My grenadier tracks are also close to the impact zone, so I need to get them moved.
Two scout teams are sitting on top of hill 5 monitoring activity to their front, which amounts to nothing at the moment. Other scouts are pushing around the Northern and Southern flanks of the hill.
Counter battery hit two enemy 60mm mortars this time. I don't think they are being damaged, but at least they are quiet.
Enemy aircraft should be back again soon, so I'm going to keep my AAA units stationary for the next two turns.
Casualties
Friendly: One SdKfz 250/1 destroyed and estimated 5 casualties.
Enemy: Three M4 (Early) tanks destroyed and estimated 15 casualties.
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