Re: DAR: Sicily
Turn 12
Just last turn I made the comment about Shermans being rough on half-tracks. Well, one proved that to be true and destroyed a grenadiers track on the South side of hill 4. My Tigers returned fire at it, but failed to kill it. The range is about 1000m. Aside from enemy artillery, that was the only hostile fire on units on hill 4. Engineers are pushing West of the hill, while the Tigers and MG-42 teams take up overwatch positions.
My core infantry and tanks are continuing to move out slowly. There has been a lot of fire on and around hill 4. The area is just too crowded for them to take their route around the Southern side of the hill at the moment. For something to pass the time, I'm going to bring my PzKw IVhs up and destroy the enemy bunkers. A third has been sighted, but they don't have anything but infantry weapons in them.
To make things a bit more interesting, three enemy M10s have been sighted moving East about 1200m Southwest of hill 4. One Tiger fired and immobilized one. They should be easy kills next turn.
The enemy aircraft haven't returned yet. They should show up soon. I'm sure they aren't out of ammo yet because they haven't made enough passes.
Casualties
Friendly: One SdKfz 251/9 track destroyed and estimated 5 casualties.
Enemy: One M4 (Early) tanks and estimated 10 casualties.
I've included screen prints of the main action areas at this point. All things considered, this assault seems to be running ahead of schedule. I want to break through the main line enemy resistance by turn 21 to give me the 20 turns I like to have to secure the objectives. I'm getting ready to start turn 13 and direct resistance seems to have subsided. The problem I'm likely to have is I've seen only one enemy platoon of infantry and I know there have to be more. My guess is they are around the objectives.
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