Honey, you know I like you.. but some of your idea's... not so.. IMHO the thread you where referring too should've make clear that not much pplz think it's needed to be able to mod magic paths and even less think it's worth the effort for our valued game programmer... even less again think it would be worth for him working on this instead of the innumerable (IMHO) things he could better be working on.
If you then decide to push the point and come with an example.. fine but IF you do that you should think it over well and give us the best of the best example you can give to convince us (especially if you don't put it in the mod forum I'd say). If the first replies you give are "it was done quickly" and "it's not meant to be perfect" etc etc then you are probably just wasting your and everyone elses time since you won't convice anyone (this thread doesn't add new stuff compared to your first thread except and example that even you think isn't very good).
Now I'm not saying you can't waste pplz time on this forum.. about 50% of the posts here and about 90% of my own are a waste of time.. but I think you should know that is what it is

a waste of time.
If you want to give this another shot (no need though) then give us the BEST OF THE BEST IDEA'S and arguments to implement this (and do it in the mod forum

)
PS better work on a dom 3 K nation

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Want a blend of
fantasy and
sci-fi? Try the total conversion
Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the
Dragons, Magic Incarnate nation.
New and different undead nation? Try
Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map
Gang Wars.