Re: Some hint about early nations to ban to skilled players?
I think the easier way to go about this would be to restrict the experienced players to a short list of crappy nations- Arco, Ermor, Ulm, the monkeys, or water nations perhaps. I believe that there is a little more agreement about which EA nations are weak than about which are strong, especially since "strong" begs the question of strong in the early , mid, or late game.
Also, it's worth noting that the way to improve your play is to get beaten by a better player.
Finally, a roomier map and/or a mandatory 20 turn peace might make it better for the newbs.
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